![]() ![]() ZSNES can display a maximum of 34 characters (of a subtitle message) across the width of the screen.You must also list your subtitles sequentially for all of them to be played (they cannot be out of order). So make sure that the start frame for the next subtitle is not during the duration time of the previous subtitle. ZSNES can display only one subtitle at a time.In this example, the message "Beating the Last Boss" will appear in the tenth frame and stay visible for 100 frames (thus, until the 110th frame). For example: 10:100:Beating the Last Boss without the quotes.For each subtitle you want in the movie, add a new line to the subtitle file, with the following information:. HOW TO USE CHEATS IN SNES9X MOVIEIf you are using movie slot 1 through 9, change the last letter of the extension to match the movie slot you are using.If you are using movie slot 0, file extension =.(Example: smw.sfc ( Super Mario World ROM), smw.zmv, smw.sub). Subtitle file name = ZMV file name = ROM file name.The subtitle file must be named in the following manner:.Create an empty file in your save directory (or wherever your movies are saved).Subtitles allow you to create a short message that will be visible on-screen during playback of a movie. Special chip games may require an additional 200KB, however. Since ZSNES does not support save states created by any other SNES emulator, you can instead use the emulator-independent SRAM (.srm) data to transfer game progress from one emulator to another.Įach ZSNES save state is approximately 270KB in size. The new state you just created should (hopefully) load correctly in ZSNES v1.50 and higher. Then, immediately after loading, save another state. To remedy this problem, first load the state in any version of ZSNES from v0.600 to v1.42. In fact, it should be noted that save states created prior to v0.600 of ZSNES will not work in current versions. Save states are typically not compatible between emulators, and sometimes not even between different versions of the same emulator, often due to internal core changes. This allows you to save your progress at a point that might not normally be possible with in-game saves, or in games that don't have in-game saves at all. You can then load a save state at a later time, thus returning ZSNES to the exact point in the game when you saved the state originally. These values are specific to the exact moment that you saved the state. When you "save a state," ZSNES creates a file that contains the values of all the variables that change while ZSNES is emulating a game. Warning: If you care about your progress in a game, remember to use in-game saves regularly! Do not rely solely on save states! Note: Besides these default keys, there are many other keys that you can configure in the GUI. While using Netplay, press to open the Chat window Panic Key - Reset all switches to default (enable Offset Mode, Windowing, all background layers, sprite/object layer, and sound channels disable Add-on Devices reset Emulation Speed Throttle) Toggle background layers 1, 2, 3, and 4, respectively Toggle sound channels 1 through 8, respectively When a game is loaded, toggle the GUI (pauses emulation while GUI visible). Please read the entire documentation for more information. This section only covers very basic usage. If you saved a state, you can load that state by pressing F4.Load an in-game save in the normal way.When you are ready to return to a previously saved game, just re-load that game.Exit the emulator by going to Game Menu -> Quit.You can load a new game using the same steps as above, or.If your game does not have a save function, or you are at a point in the game where you can't save, you can create a save state.If your game has its own native save function, just use it.When you are ready to stop playing, you have a number of choices to save your game. ![]()
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